
- BGG rating
- 8.5
EuroFront: The War in Europe, 1936-45 – Second Edition
- 2–6 players
- 600 min
- Complexity 4.1/5
- 2006

2006
Rules assistance for EastFront: The War in Russia 1941-45 – Second Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
EastFront: The War in Russia 1941-45 – Second Edition is a board game released in 2006 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
Eastfront II is a update to the classic EastFront: The War in Russia, 1941-45. It details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and weather to try and break the other side's lines. Individual, linkable 6-month scenarios cover the war from June 1941 through May 1945. This title uses Columbia Games Block system, wooden blocks that stand upright with unit details only shown on one side, and rotate to take step reductions in strength. This provides a "fog of war." EastFront II is part of a re-release of the entire EuroFront series; the new series consists of EastFront II, WestFront II: The War in Europe 1943-45 – Second Edition, and EuroFront: The War in Europe, 1936-45 – Second Edition. EastFront II includes two maps: each 22" x 34" for a 44" x 34" playing area. The map area includes the Trans-Volga area, the Balkans, and Baku and Finland. All of the original EastFront scenarios are included and the larger playing area improves them.
EastFront: The War in Russia 1941-45 – Second Edition supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for EastFront: The War in Russia 1941-45 – Second Edition is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists EastFront: The War in Russia 1941-45 – Second Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
EastFront: The War in Russia 1941-45 – Second Edition has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
EastFront: The War in Russia 1941-45 – Second Edition belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of EastFront: The War in Russia 1941-45 – Second Edition are: Tom Dalgliesh and Craig Besinque. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists EastFront: The War in Russia 1941-45 – Second Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.