EastFront: The War in Russia 1941-45 – Second Edition
BGG rank
BGG #3,144
BGG rating
8.1

EastFront: The War in Russia 1941-45 – Second Edition

2006

Rules assistance for EastFront: The War in Russia 1941-45 – Second Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for EastFront: The War in Russia 1941-45 – Second Edition

What would you like to know?

Answers come from the official rulebook, with the page to check.

EastFront: The War in Russia 1941-45 – Second Edition is a board game released in 2006 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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Expansions

About the game

Eastfront II is a update to the classic EastFront: The War in Russia, 1941-45. It details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and weather to try and break the other side's lines. Individual, linkable 6-month scenarios cover the war from June 1941 through May 1945. This title uses Columbia Games Block system, wooden blocks that stand upright with unit details only shown on one side, and rotate to take step reductions in strength. This provides a "fog of war." EastFront II is part of a re-release of the entire EuroFront series; the new series consists of EastFront II, WestFront II: The War in Europe 1943-45 – Second Edition, and EuroFront: The War in Europe, 1936-45 – Second Edition. EastFront II includes two maps: each 22" x 34" for a 44" x 34" playing area. The map area includes the Trans-Volga area, the Balkans, and Baku and Finland. All of the original EastFront scenarios are included and the larger playing area improves them.

Questions and answers

EastFront: The War in Russia 1941-45 – Second Edition supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.