EastFront: The War in Russia, 1941-45
BGG rank
BGG #3,370
BGG rating
7.7

EastFront: The War in Russia, 1941-45

1991

Rules assistance for EastFront: The War in Russia, 1941-45

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.6/5

For 2 players

Rules assistant for EastFront: The War in Russia, 1941-45

What would you like to know?

Answers come from the official rulebook, with the page to check.

EastFront: The War in Russia, 1941-45 is a board game released in 1991 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and whether to try and break the other side's lines. Several scenarios cover every major point of the war. The game comes with a fantastic, detailed map of Eastern Europe and Russia printed on cardstock and many wooden blocks for the units. This is a stand alone game that can also serve as one element of the complete EuroFront series which covers the entire European conflict of WWII. This title uses the Columbia Games Block system. While there are variations in the rule sets, all of the "Front" series of games are based on the block system. Basically this means that rather than using traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This accomplishes two things: First it provides an easy way of producing a "fog of war" because your opponent cannot tell, save through good memory or deduction, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that allows units to take losses in steps of their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks, Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

Questions and answers

EastFront: The War in Russia, 1941-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.