
- BGG rank
- BGG #364
- BGG rating
- 8.1
Dead Reckoning
- 1–4 players
- 90–150 min
- Complexity 3.4/5
- 2022

Rules assistance for Edge of Darkness: Guilds Power Pack Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Edge of Darkness: Guilds Power Pack Expansion is an expansion for Edge of Darkness released in 2020 for 1–4 players, 60 minutes per game, and ages 14 and up. It was designed by John D. Clair and its main mechanics are Variable Player Powers, Open Drafting, and Deck, Bag, and Pool Building.
The Guilds Power Pack consists of 4 double-sided Location boards; 1 board for each Guild, with two different Guild Locations and 16 Guild Advancement Starter Slips which replace the default Guild Advancement Starter Slips which come with the Base Game. Each Guild Location adds asymmetric starting conditions for the Guild and a special ability available only to that Guild. The new Citizens & Patricians on the Guild Advancement Starter Slips provide new abilities and interact with this Location. Contents: 4 guild location boards 16 card advancements 56 influential/goodwill plastic tokens 56 influential/goodwill cardboard tokens 1 cloth bag (to replace the leatherette bag) 1 rulebook Related: The Guilds Power Pack was released in addition to the Cliffs of Coldharbor expansion in the same Kickstarter campaign. As of January 2022 it does not appear to be available separately at retail
Edge of Darkness: Guilds Power Pack Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Edge of Darkness: Guilds Power Pack Expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Edge of Darkness: Guilds Power Pack Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Edge of Darkness: Guilds Power Pack Expansion belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Variable Player Powers, Open Drafting, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Edge of Darkness: Guilds Power Pack Expansion are: John D. Clair. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Edge of Darkness: Guilds Power Pack Expansion as an expansion for Edge of Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Edge of Darkness to use it. Check that your edition of Edge of Darkness is compatible, as some expansions were revised between editions.