
- BGG rating
- 8.3
EinStein würfelt nicht! Erweiterung
- 3–4 players
- 10 min
- 2005

2004
Rules assistance for EinStein würfelt nicht!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
EinStein würfelt nicht! is a board game released in 2004 for 2 players, 10 minutes per game, and ages 6 and up. It was designed by Ingo Althöfer and its main mechanics are Roll / Spin and Move and Dice Rolling.
EinStein würfelt nicht! is the official game accompanying an German exhibition about Einstein in the Einstein Year 2005. It's a fast paced game for 2 players. The game board is 5×5 square fields large. Each player controls 6 playing pieces i.e. stones with the numbers 1 to 6 marked on them. The stones of player 1 are set up in the six fields of the upper left corner of the board and those of player 2 in the six fields of the lower right corner of the board so they face each other diagonally. During his turn a player rolls a die, if he still has the stone with the number corresponding to the rolled value on the board he must move this stone. If the corresponding stone was already removed from play (see below) the player may choose to either move the stone with the next higher or the next lower number. In his move player 1 may move the stone one field to the right, downward or diagonally to the lower right. Respectively player 2 may move the stone one field to the left, upward or diagonally to the upper left. If a player ends his move on a field occupied by another stone, be it one of the opponent or one of his own stones, then this stone is removed from play. To win the game a player must occupy the corner field of the opponent with a playing piece. A player loses if he has no more playing pieces left on the board.
EinStein würfelt nicht! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for EinStein würfelt nicht! is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists EinStein würfelt nicht! for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
EinStein würfelt nicht! has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
EinStein würfelt nicht! belongs to these categories: Abstract Strategy. Its main mechanics are Roll / Spin and Move and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of EinStein würfelt nicht! are: Ingo Althöfer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists EinStein würfelt nicht! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.