
- BGG rank
- BGG #3,675
- BGG rating
- 7.4
Panzergruppe Guderian
- 2 players
- 180–300 min
- Complexity 2.8/5
- 1976

1973
Rules assistance for El Alamein: Battles in North Africa, 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
El Alamein: Battles in North Africa, 1942 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
EL ALAMEIN: Battles in North Africa, 1942, is an operational simulation, based on the KURSK Game System, of the battles between Rommel’s Panzer Armee Afrika and Montgomery’s Eighth Army near El Alamein from July through October 1942. The outcome of these bitterly-fought clashes finally ended Rommel’s eastern drive towards Alexandria and the Suez Canal, and forced a defeated and burned-out Panzer Armee Afrika to begin the long retreat west towards Tunisia There are three scenarios; The First Battle of El Alamein (July 1942), Alam Halfa (Sept 1942) and Battle of El Alamein (Oct 1942). Time Scale: 1 day (24 hours) per game turn Map Scale: 5 kilometers per hex Unit Size: regiment/brigade/division Game Components: One 22’’ x 28” hexagonal grid Map Sheet (with Turn Record Track and Scenario OOB Set Up Locations incorporated) 255 ½” cardboard Counters One 9” x 11½ ” map-fold Rules Booklet One 7¼” x 10” combined Combat Results Table and Terrain Effects Chart One 7¼” x 12” Scenario Variation Chart Two 8½” x 11” Errata Sheets (as 31 July 1973) One small six-sided Die One SPI 12” x 15” x 1” flat 24 compartment plastic Game Box (with clear compartment tray covers) and clear plastic game cover with Title Sheet
El Alamein: Battles in North Africa, 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for El Alamein: Battles in North Africa, 1942 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists El Alamein: Battles in North Africa, 1942 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
El Alamein: Battles in North Africa, 1942 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
El Alamein: Battles in North Africa, 1942 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of El Alamein: Battles in North Africa, 1942 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists El Alamein: Battles in North Africa, 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.