
- BGG rank
- BGG #2,646
- BGG rating
- 7.6
Jisogi: Anime Studio Tycoon
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2025

2026
Rules assistance for Eldertide: A Thousand Lights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eldertide: A Thousand Lights is a board game released in 2026 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Rodrigo Esper, Yofiandhy D Indrayana, and Mahawira S. Dillon and its main mechanics are Variable Player Powers, Area Movement, and End Game Bonuses.
The first board game of the Eldertide trilogy has arrived. Each game will be set in the same universe and will unfold across a connected timeline. In Eldertide: A Thousand Lights, players lead one of five houses of a once-mighty seafaring nation, now rising to reclaim their homeland from a devastating supernatural storm that has raged for decades. With powerful ships at their command, they embark on a mission to rebuild a network of ancient-tech lighthouses across the scattered isles — restoring balance and retaking the archipelago. In this pick-and-deliver board game, with elements of market fluctuation and civilization building, each player controls a Foundation Ship, sailing across several Ports to collect and transport resources. These resources can be either exported for immediate points, or invested in constructing Facilities on the player’s own Outposts, leading to more explosive endgame opportunities. The Storm acts as a hindrance, breaking Ports that can later be rebuilt, and posing a direct threat to ships themselves. Careful route planning and resource management are essential to succeed. —description from the publisher
Eldertide: A Thousand Lights supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eldertide: A Thousand Lights is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eldertide: A Thousand Lights for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eldertide: A Thousand Lights has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eldertide: A Thousand Lights belongs to these categories: Fantasy, Economic, and Territory Building. Its main mechanics are Variable Player Powers, Area Movement, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eldertide: A Thousand Lights are: Rodrigo Esper, Yofiandhy D Indrayana, and Mahawira S. Dillon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eldertide: A Thousand Lights as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.