Eldertide: A Thousand Lights
BGG rank
BGG #11,694
BGG rating
7.4

Eldertide: A Thousand Lights

2026

Rules assistance for Eldertide: A Thousand Lights

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–120 min
  • 14+
  • Complexity 2.6/5

For 1 player

Rules assistant for Eldertide: A Thousand Lights

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Answers come from the official rulebook, with the page to check.

Eldertide: A Thousand Lights is a board game released in 2026 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Rodrigo Esper, Yofiandhy D Indrayana, and Mahawira S. Dillon and its main mechanics are Variable Player Powers, Area Movement, and End Game Bonuses.

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About the game

The first board game of the Eldertide trilogy has arrived. Each game will be set in the same universe and will unfold across a connected timeline. In Eldertide: A Thousand Lights, players lead one of five houses of a once-mighty seafaring nation, now rising to reclaim their homeland from a devastating supernatural storm that has raged for decades. With powerful ships at their command, they embark on a mission to rebuild a network of ancient-tech lighthouses across the scattered isles — restoring balance and retaking the archipelago. In this pick-and-deliver board game, with elements of market fluctuation and civilization building, each player controls a Foundation Ship, sailing across several Ports to collect and transport resources. These resources can be either exported for immediate points, or invested in constructing Facilities on the player’s own Outposts, leading to more explosive endgame opportunities. The Storm acts as a hindrance, breaking Ports that can later be rebuilt, and posing a direct threat to ships themselves. Careful route planning and resource management are essential to succeed. —description from the publisher

Questions and answers

Eldertide: A Thousand Lights supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.