
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Eldritch Horror: Strange Remnants
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Eldritch Horror: Strange Remnants is an expansion for Eldritch Horror released in 2015 for 1–8 players, 120–240 minutes per game, and ages 14 and up. It was designed by Nikki Valens and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
From the publisher's website: In Strange Remnants, you and your fellow investigators travel to the haunted ruins of massive stone monuments across the world. You must learn the secrets of these ruins and perform the requisite rituals before the cosmos aligns against you, an evil portal opens in the center of the universe, and the entire Earth is devoured. The new Mystic Ruins deck featured in this expansion allows investigators to explore Chichen Itza, the Easter Islands, Stonehenge and the Great Wall of China. New Glamour Spells and Relic Unique Assets offer you powerful tools in the struggle against a new Ancient One, and four more hardy investigators dedicate their lives to saving the human race. Four additional Prelude Cards introduce fresh scenarios and quests, transforming your games of Eldritch Horror.
Eldritch Horror: Strange Remnants supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eldritch Horror: Strange Remnants is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eldritch Horror: Strange Remnants for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eldritch Horror: Strange Remnants has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eldritch Horror: Strange Remnants belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eldritch Horror: Strange Remnants are: Nikki Valens. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eldritch Horror: Strange Remnants as an expansion for Eldritch Horror. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Eldritch Horror to use it. Check that your edition of Eldritch Horror is compatible, as some expansions were revised between editions.