
- BGG rank
- BGG #2,624
- BGG rating
- 7.6
The Game Makers
- 1–6 players
- 60–90 min
- Complexity 3.0/5
- 2026

Rules assistance for Electrify: Fusion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Electrify: Fusion is an expansion for Electrify released in 2027 for 1–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by John D. Clair and Ian Hutchison and its main mechanics are Simultaneous Action Selection, Slide / Push, and Simulation.
The scientists and inventors at the University need YOU to help them with their energy research. This expansion introduces public CHALLENGE cards, pushing players to perform experiments and test the limits of the game for the benefit of scientific advancement (and Energy Points)! Be the first to explore a powerful and exciting new type of energy: FUSION! You may just be given special rewards in the form of brand new RESEARCH GRANTS that permanently shift all of your sectors to the right. With the addition of the fusion column, your sectors can be boosted further and charge more powerfully than ever before! Tackle dynamic new scenarios in solo mode, or test out diverse new strategies against your rival visionaries in the competitive mode. —description from the publisher
Electrify: Fusion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Electrify: Fusion is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Electrify: Fusion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Electrify: Fusion belongs to these categories: Card Game, Economic, and Science Fiction. Its main mechanics are Simultaneous Action Selection, Slide / Push, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Electrify: Fusion are: John D. Clair and Ian Hutchison. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Electrify: Fusion as an expansion for Electrify. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Electrify to use it. Check that your edition of Electrify is compatible, as some expansions were revised between editions.