Electrify: Fusion

Expansion for Electrify

Electrify: Fusion

2027

Rules assistance for Electrify: Fusion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45–75 min
  • 10+

Rules assistant for Electrify: Fusion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Electrify: Fusion is an expansion for Electrify released in 2027 for 1–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by John D. Clair and Ian Hutchison and its main mechanics are Simultaneous Action Selection, Slide / Push, and Simulation.

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About the game

The scientists and inventors at the University need YOU to help them with their energy research. This expansion introduces public CHALLENGE cards, pushing players to perform experiments and test the limits of the game for the benefit of scientific advancement (and Energy Points)! Be the first to explore a powerful and exciting new type of energy: FUSION! You may just be given special rewards in the form of brand new RESEARCH GRANTS that permanently shift all of your sectors to the right. With the addition of the fusion column, your sectors can be boosted further and charge more powerfully than ever before! Tackle dynamic new scenarios in solo mode, or test out diverse new strategies against your rival visionaries in the competitive mode. —description from the publisher

Questions and answers

Electrify: Fusion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.