Elemental Clash: Underworld
BGG rating
7.4

Expansion for Elemental Clash: The Basic Set

Elemental Clash: Underworld

2011

Rules assistance for Elemental Clash: Underworld

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Elemental Clash: Underworld

What would you like to know?

Answers come from the official rulebook, with the page to check.

Elemental Clash: Underworld is an expansion for Elemental Clash: The Basic Set released in 2011 30 minutes per game and ages 10 and up. It was designed by Andreas Propst and its main mechanics are Variable Player Powers, Area Movement, and Campaign / Battle Card Driven.

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About the game

The gates have opened: Embark on a perilous journey into the nether realms of the „Underworld“. Command hordes of mindless undead minions. Summon the mighty and vicious Archdemon to bring terror and destruction upon your foe. Foil your opponent’s evil plans with nifty counter-magic and even meddle with the very fabric of space and time to go forth victorious from the epic battles fought in the “Underworld”. The first Expansion Set for Elemental Clash, “Underworld”, brings you 66 all new cards to customize and enhance your Basic Set decks. Apart from many exciting and powerful colored ones, “Underworld” introduces neutral Creatures and Spells. Furthermore, the new “Double Element Stones” can be utilized to make multi-element decks even more viable and efficient. So do not fear, young wizard apprentice, and delve into the dark depths of the “Underworld” The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately.

Publishers

  • The Game Crafter, LLC
  • T.O.G. Entertainment, Inc.

Questions and answers

The listed playing time for Elemental Clash: Underworld is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.