
- BGG rank
- BGG #1,348
- BGG rating
- 8.5
The Isofarian Guard
- 1–2 players
- 45–90 min
- Complexity 3.2/5
- 2023

Rules assistance for Elemental Clash: Unicum
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elemental Clash: Unicum is an expansion for Elemental Clash: The Basic Set released in 2012 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Andreas Propst and its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building.
The Tribal Wars are over and the land is now divided into many kingdoms, reigned by iconic, mighty Lords, Kings and Queens who have emerged from the realm of myth and lore. Deep inside of the cold, snowy Northern Mountains, Isengrimm resides in his Golden Halls to rule over the Dwarfs, who delve deep into the rock to fill their lord's treasuries with gold, silver and precious gems. In Darkwood Forest, Xilvox reigns supreme over his countless Alben minions. Known as the King of the Clouds, Goldfeather is the lord of all Griffins and ruler of the Skies. On the southern islands Lord Zephiros, the Master-Mage, has his domain and guards many arcane secrets which are the key to his enormous magical powers. The fourth expansion to Elemental Clash – Unicum – brings you 72 exciting, all-new cards. Command mighty "Unique" Creatures or cast powerful "Unique" Spells (cards which are so powerful your Spellbook can only have one copy of them). Also, a new ability – Immunity – is introduced and four new, exciting races make their debut: Albs, Griffins, Fish and Dwarfs. The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). If a player unable to draw a card, he or she loses immediately.
Elemental Clash: Unicum supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elemental Clash: Unicum is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elemental Clash: Unicum for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elemental Clash: Unicum belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elemental Clash: Unicum are: Andreas Propst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elemental Clash: Unicum as an expansion for Elemental Clash: The Basic Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Elemental Clash: The Basic Set to use it. Check that your edition of Elemental Clash: The Basic Set is compatible, as some expansions were revised between editions.