
- BGG rank
- BGG #675
- BGG rating
- 7.0
Take 5
- 2–10 players
- 45 min
- Complexity 1.2/5
- 1994

2011
Rules assistance for Elfer raus! Extra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Elfer raus! Extra is a board game released in 2011 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer.
The card game Elfer raus! Extra — which was first released as Elfer raus! Master — uses the same basic game play as the decades old Elfer raus, but adds a few twists. The game is played using a deck of 103 cards, consisting of: 84 number cards, numbered 1 to 21 in four colors; 15 connection cards; 4 jokers. There are also seven bonus cards used in scorekeeping. At the beginning of the game, the eleven of each color is placed in the middle of the table in a column. The other number cards and the jokers are shuffled together, and each player receives a number of those cards as well as a number of connection cards. The goal of the game is to play all of your number and joker cards by building a grid – four rows, each from one to twenty-one. Each turn, you may play up to four cards from your hand. If you cannot play a card, or don't want to, you draw one card from the draw pile. The cards must be played according to the following rules: You must place a number card next to a card that is one higher or lower of the same color and that is already on the table. So, the red twelve must be placed next to the red eleven, and the red thirteen must be placed next to the red twelve (or in front of the red fourteen). So, the red thirteen cannot be played if neither the twelve nor the fourteen has been played unless you use a connection card. Alternatively, you can use a connection card to place a card above or below a card with the same number and a different color. For example, if the green row is above the yellow row, and the green nine has already been played, you may use a connection card to play the yellow nine in the yellow row. The connection cards are not part of your hand, so they don't count toward the maximum of four cards that you may play during a round. A joker may be placed instead of any other number cards. If a player has a number card whose spot is occupied by a joker, he may exchange that card for the joker. If a player completes a segment from one to eleven or from eleven to twenty-one, he receives a bonus card. The game ends when a player has played the last card from his hand. Then, points are counted: Each bonus card is worth 11 points. Each number card that a player still holds is worth as many minus points as its value. Each joker that a player still holds is worth 11 minus points. The player with the highest score wins.
Elfer raus! Extra supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elfer raus! Extra is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elfer raus! Extra for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elfer raus! Extra has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Elfer raus! Extra belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Elfer raus! Extra and want something comparable for your next game night.
The credited designers of Elfer raus! Extra are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elfer raus! Extra as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.