
- BGG rank
- BGG #2,673
- BGG rating
- 6.5
Sleeping Queens
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2005

Rules assistance for Ember: Light and Dark – Spectral Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ember: Light and Dark – Spectral Pack is an expansion for Ember: The Magical Card Game released in 2017 for 1–5 players and ages 8 and up. It was designed by Stuart Garside and its main mechanics are Take That and Memory.
LIGHT AND DARK is a pair of expansions that supercharge your game with twenty new cards across two exciting packs - each packed with game-changing mechanics. There's a lot to deal with in Light and Dark! The Spectral Pack introduces ten creature cards that curse and hinder your enemies with dark magic. Conjure these creatures and steal the Victory Points for yourself, while the cards curse your enemies with powers that range from stripping the cards in their hand to making their creatures weaker. Beware, for what you reap so may you sew, for the owner can choose to Conjure the creature in their turn and send it right back at you! Spectral cards are creatures of shadow and gloom. They are cursed and bring only darkness to whoever controls them... The Spectral cards are the powers of evil, of darkness and malevolence. These ten cards will give you the power to strip your opponents of their abilities, to force players to discard valuable cards, and to reduce the VP of their own creatures. And then you have Sinistra, the Elemental Dragon God of Shadow. Her trio of powers are alone formidable, but when combined, she can affect all opponents with her powers every turn. Now that's nasty! Sinistra is definitely a game changer... Contains: 6 Creature cards 1 Artifact card 1 Three-part Dragon
Ember: Light and Dark – Spectral Pack supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Ember: Light and Dark – Spectral Pack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ember: Light and Dark – Spectral Pack belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Take That and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ember: Light and Dark – Spectral Pack are: Stuart Garside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ember: Light and Dark – Spectral Pack as an expansion for Ember: The Magical Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ember: The Magical Card Game to use it. Check that your edition of Ember: The Magical Card Game is compatible, as some expansions were revised between editions.