
- BGG rank
- BGG #1,037
- BGG rating
- 7.1
Dale of Merchants
- 2–4 players
- 30 min
- Complexity 2.1/5
- 2015

Rules assistance for Ember: Trick or Treat
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ember: Trick or Treat is an expansion for Ember: The Magical Card Game released in 2018 for 2–5 players, 10–30 minutes per game, and ages 12 and up. It was designed by Stuart Garside and its main mechanics are Hand Management, Take That, and Set Collection.
Can you be the Archmage’s favourite by conjuring the most powerful mythical creatures? Use their unique abilities to bolster your magical powers or hinder your enemies in this game of luck, strategy, magic, and creatures of legend. Trick or Treat sees 30 brand new cards that focus on "take that" mechanics and the addition of Gloom creatures. It also contains all the reworked and play tested Halloween expansion cards, which were requested the fans! The Gloom cards are a deck of cards which are shuffled and three are dealt to the table. Anyone can Conjure these cards and use them to their advantage. Each one has powerful endgame changing effects - some modify the VP of Burned creatures while others have wholly more malevolent powers designed to allow you to put those Archmage cards to good use! But be warned, the power of Gloom is powerful and unpredictable and it can easily be a double-edged sword. Gloom magic is recommended for advanced Ember players. The creatures you collect will allow you to mitigate the “luck of the draw” and to further your chances of conjuring more powerful creatures (by drawing more cards that you need or stripping your enemies of their creatures' powers). Trick or Treat capitalizes on that giving you even more chances to attack your enemies, to weaken their creatures and to strengthen your hold over the game. It's all out war in the Halloween expansion! It's got a slew of new art by a fabulous all-female art team. It's all about the endgame. Now you can really shake things up with a single Archmage card. It makes the final score that bit more uncertain. Now you can manipulate the final VPs of Burned creatures. If that wasn't enough, some of the new creatures are reactionary: when a player does something - you get to do something. It means you can wield absolute power in each game, BUT you might pay a high price for such blatant use of magic.
Ember: Trick or Treat supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ember: Trick or Treat is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ember: Trick or Treat for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ember: Trick or Treat belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ember: Trick or Treat are: Stuart Garside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ember: Trick or Treat as an expansion for Ember: The Magical Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ember: The Magical Card Game to use it. Check that your edition of Ember: The Magical Card Game is compatible, as some expansions were revised between editions.