Eminent Domain: Battlecruisers
BGG rank
BGG #6,450
BGG rating
6.3

Eminent Domain: Battlecruisers

2016

Rules assistance for Eminent Domain: Battlecruisers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 20–30 min
  • 13+
  • Complexity 1.9/5

For 3 players

Rules assistant for Eminent Domain: Battlecruisers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Eminent Domain: Battlecruisers is a board game released in 2016 for 3–5 players, 20–30 minutes per game, and ages 13 and up. It was designed by Philip duBarry and its main mechanics are Take That, Player Elimination, and Simultaneous Action Selection.

Expansions

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About the game

Giant warships locked in battle... Captain a mighty battlecruiser in the middle of a firefight as you try to gather 15 units of precious ore and get out — or die trying. In Eminent Domain: Battlecruisers, you want to be the first to escape with 15 victory points, or be the last ship standing. Each round you and your opponents each play a card from your identical hands. If you play the same card as an opponent, you'll clash and bad things will happen! But if you manage to sneak a card through unhindered, then you'll reap the benefits. Collect points or knock cards out of your opponents' hands. If you lose all of your cards, then you're out of the running. At the end of each round, check to see whether any player has won; if not, prepare to play another card!

Questions and answers

Eminent Domain: Battlecruisers supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.