
- BGG rank
- BGG #4,313
- BGG rating
- 7.4
Enchanters: Overlords
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2018

Rules assistance for Enchanters: Rage and Laughter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Enchanters: Rage and Laughter is an expansion for Enchanters released in 2023 for 1–4 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Take That, Set Collection, and Open Drafting.
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring two brand new unique 25 card Kingdom Decks. The Barbarians: The best defense is a good offense. Trade protection for power, accumulate as many attack points as you can, and challenge the fearsome Frost Dragon for victory. The Faeries: These tricksters will reward you with great wealth and power.. but they'll reward your opponents as well. Balance what you gain against what you're forced to give up, use what you've won to defeat the capricious Faerie Dragon, and seize victory. —description from the designer
Enchanters: Rage and Laughter supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Enchanters: Rage and Laughter is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Enchanters: Rage and Laughter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Enchanters: Rage and Laughter belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Take That, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Enchanters: Rage and Laughter as an expansion for Enchanters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Enchanters to use it. Check that your edition of Enchanters is compatible, as some expansions were revised between editions.