
- BGG rank
- BGG #29,379
- BGG rating
- 5.4
Bravest Warriors Co-operative Dice Game
- 1–6 players
- 30 min
- Complexity 1.3/5
- 2014

2013
Rules assistance for Ender's Game: Battle School
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ender's Game: Battle School is a board game released in 2013 for 2 players, 30–45 minutes per game, and ages 15 and up. It was designed by Matt Hyra and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Game description from the publisher: Ender's Game Battle School pits two players against each other in the zero gravity arena of the International Fleet's Battle School, with one player commanding Ender Wiggin's Dragon Team and other player commanding Bonzo Madrid and the Salamander Team. Commander cards for Wiggin and Bonzo come with special abilities, some that help the whole team, and some that help only the commander. Each player moves his team around a zero gravity arena in an attempt to capture the other team's gates or to freeze members of the opposing team with their laser-light guns. The player who first captures all of his opponent's gates or freezes the opposing commander wins.
Ender's Game: Battle School supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ender's Game: Battle School is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ender's Game: Battle School for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ender's Game: Battle School has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ender's Game: Battle School belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ender's Game: Battle School are: Matt Hyra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ender's Game: Battle School as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.