Enemy in Sight
BGG rank
BGG #6,947
BGG rating
6.3

Enemy in Sight

1988

Rules assistance for Enemy in Sight

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min
  • 10+
  • Complexity 1.7/5

For 2 players

Rules assistant for Enemy in Sight

What would you like to know?

Answers come from the official rulebook, with the page to check.

Enemy in Sight is a board game released in 1988 for 2–8 players, 120 minutes per game, and ages 10 and up. It was designed by Neal Schlaffer and its main mechanics are Hand Management, Take That, and Dice Rolling.

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About the game

Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking disasters. The red cards in EIS move around the table from player to player until resolved.

Questions and answers

Enemy in Sight supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.