
- BGG rank
- BGG #50
- BGG rating
- 8.1
Marvel Champions: The Card Game
- 1–4 players
- 45–90 min
- Complexity 3.0/5
- 2019

2022
Rules assistance for Ephios
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ephios is a board game released in 2022 for 1–4 players, 20–45 minutes per game, and ages 12 and up. It was designed by WaDri and its main mechanics are Hand Management, Solo / Solitaire Game, and Card Play Conflict Resolution.
Welcome to Ephios, a technologically advanced city which has been politically divided since the High Governor abdicated. It is now your turn to take the governance of the city but you will have to gain popularity amongst its inhabitants. Use your relations with the local political figures and unite the alliances that influence public opinion. There are 2 game modes in Ephios: Classical and Campaign. In each mode you will have to be the first player to reach 70% of popularity on the popularity card. The crossroads is the place where the political figures of the city meet, it is symbolized by four face-up cards. There are two types of cards, the inhabitants and the figures, each figure belongs to an alliance. During your turn, you must choose one of the four possible actions: Recruit: Purchase a figure from the crossroads by spending your persuasion points Debate : Discard a figure from the crossroads to earn 2 persuasion points Use : Activate the effect of a figure or an inhabitant, then discard it. Unite : Discard 2 figures belonging to the same alliance from your hand to earn popularity. At the end of your turn, you must complete the crossroads. A campaign is composed of several quick games, but with card variations depending on how the round ended. Each campaign is unique and you will learn more about the history of Ephios as you will meet new figures and alliances. —description from the publisher
Ephios supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ephios is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ephios for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ephios has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ephios belongs to these categories: Card Game, Comic Book / Strip, and Political. Its main mechanics are Hand Management, Solo / Solitaire Game, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ephios are: WaDri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ephios as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.