'Ere We Go: Orks in Warhammer 40,000
BGG rating
6.1

Expansion for Warhammer 40,000: Rogue Trader

'Ere We Go: Orks in Warhammer 40,000

1991

Rules assistance for 'Ere We Go: Orks in Warhammer 40,000

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • Complexity 4.0/5

Rules assistant for 'Ere We Go: Orks in Warhammer 40,000

What would you like to know?

Answers come from the official rulebook, with the page to check.

'Ere We Go: Orks in Warhammer 40,000 is an expansion for Warhammer 40,000: Rogue Trader released in 1991. It was designed by Rick Priestley, Bryan Ansell, and Nigel Stillman and its main mechanics are Dice Rolling.

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About the game

A supplement to the orginal Warhammer 40,000 Rogue Trader. Provides new rules for such things as Painboyz, After the Battle, Runtherdz, Boars & Cyboars, How to Paint Your Ork Warband, Weirdboyz, Madboyz, Ork Mekaniaks, Kustom Vehicles, Vehicles, Robots, Weapons and Wargear, Shokk Attack Gun, Kustom Weapons, and lots of fluff. 208 pages plus cards.

Questions and answers

'Ere We Go: Orks in Warhammer 40,000 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.