
- BGG rating
- 6.4
Warhammer (Fourth Edition): Battle Magic
- 2 players
- 240 min
- Complexity 2.8/5
- 1992

1992
Rules assistance for Warhammer: The Game of Fantasy Battles (Fourth Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Warhammer: The Game of Fantasy Battles (Fourth Edition) is a board game released in 1992 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Rick Priestley, Andy Chambers, Nigel Stillman, and Bill King and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
This is the fourth edition of very popular Warhammer Fantasy Battles wargame, a radical change from third edition, with major changes to army composition, magic and unit attributes. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, Elves, Undead, Orcs, Beastmen, Ratmen called Skaven, and other fantasy races. This starter set provides you with all the rules you need to play, a core for two armies, and guides you through collecting and painting your own army of Citadel miniatures. The boxed set contains a 96-page softback Rulebook, a 96-page softback Battle Bestiary, a 24-page Warhammer Armies booklet, plastic miniatures from the High Elves (20 Spearmen, 20 Archers) and Goblins (32 Spearmen, 32 Archers) armies. It also contains plastic dice, as well as cardboard playsheets, units, buildings, templates, and magic cards - everything required to start playing.
Warhammer: The Game of Fantasy Battles (Fourth Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer: The Game of Fantasy Battles (Fourth Edition) is 180–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: The Game of Fantasy Battles (Fourth Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: The Game of Fantasy Battles (Fourth Edition) has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer: The Game of Fantasy Battles (Fourth Edition) belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer: The Game of Fantasy Battles (Fourth Edition) are: Rick Priestley, Andy Chambers, Nigel Stillman, and Bill King. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer: The Game of Fantasy Battles (Fourth Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.