Warhammer: The Game of Fantasy Battles (Fourth Edition)
BGG rank
BGG #13,732
BGG rating
7.0

Warhammer: The Game of Fantasy Battles (Fourth Edition)

1992

Rules assistance for Warhammer: The Game of Fantasy Battles (Fourth Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–360 min
  • 12+
  • Complexity 3.3/5

For 2 players

Rules assistant for Warhammer: The Game of Fantasy Battles (Fourth Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer: The Game of Fantasy Battles (Fourth Edition) is a board game released in 1992 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Rick Priestley, Andy Chambers, Nigel Stillman, and Bill King and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

Expansions

Similar games

About the game

This is the fourth edition of very popular Warhammer Fantasy Battles wargame, a radical change from third edition, with major changes to army composition, magic and unit attributes. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, Elves, Undead, Orcs, Beastmen, Ratmen called Skaven, and other fantasy races. This starter set provides you with all the rules you need to play, a core for two armies, and guides you through collecting and painting your own army of Citadel miniatures. The boxed set contains a 96-page softback Rulebook, a 96-page softback Battle Bestiary, a 24-page Warhammer Armies booklet, plastic miniatures from the High Elves (20 Spearmen, 20 Archers) and Goblins (32 Spearmen, 32 Archers) armies. It also contains plastic dice, as well as cardboard playsheets, units, buildings, templates, and magic cards - everything required to start playing.

Questions and answers

Warhammer: The Game of Fantasy Battles (Fourth Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.