
- BGG rating
- 5.7
The Towers of Bel
- 2–5 players
- 120 min
- Complexity 3.0/5
- 1996

Rules assistance for Inferno
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Inferno is a board game released in 1996 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Marco Pecota and its main mechanics are Hexagon Grid.
From the box: In the Hollows of the Abyss, the great Lords make war. Vast armies clash endlessly over the tortured landscape battling for power and that most precious commodity, souls. Striding like giants among the Hordes, mighty Archfiends and their terrible Lieutenants reap great ruin, slaughtering their foes over and over again, in a bloody practice to storm the Heights from which they had Fallen so long ago... INFERNO - Battles of the Abyss is a miniature based game set in the horrific vision of Dante Alighieri's Inferno. As a player you are a general of one of the seven great Lords of the Abyss. You must use great skill in calling up and deploying your forces to meet the enemy on the map board or tabletop. Everything you need to play is in this boxed set including the versatile and easy to use Inferno rules system. Recommended for 2 or more players, playing time 1-3 hours.
Inferno supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Inferno is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Inferno for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Inferno has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Inferno belongs to these categories: Fighting, Wargame, and Horror. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Inferno are: Marco Pecota. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Inferno as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.