
- BGG rating
- 7.0
Rules assistance for Escape Room: The Game – The Break In
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–5 players
- 60 min
- 16+

Rules assistant for Escape Room: The Game – The Break In
What would you like to know?
Answers come from the official rulebook, with the page to check.
Escape Room: The Game – The Break In is an expansion for Escape Room: The Game released in 2020 for 3–5 players, 60 minutes per game, and ages 16 and up. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending.
About the game
Tomorrow is the big opening of the new exhibition of famous artist Flora Galow, featuring her newest masterpiece. The public hasn't laid eyes on the masterpiece yet and if it's up to you and your crew, they never will. If all goes well, the public will be admiring a forgery tomorrow. You look around and see some documents and two empty cups on the director’s desk. It seems like the director had tea with someone. At the other side of the room is a door with a fingerprint scanner...
Categories
Publishers
- Cranio Creations
- Identity Games International B.V.
Questions and answers
Escape Room: The Game – The Break In supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape Room: The Game – The Break In is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape Room: The Game – The Break In for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape Room: The Game – The Break In belongs to these categories: Puzzle, Electronic, and Expansion for Base-game. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Escape Room: The Game – The Break In as an expansion for Escape Room: The Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape Room: The Game to use it. Check that your edition of Escape Room: The Game is compatible, as some expansions were revised between editions.