
- BGG rating
- 7.5
Escape: The Curse of the Temple – Big Box
- 1–6 players
- 10 min
- Complexity 1.5/5
- 2014

Expansion for Escape: The Curse of the Temple
2014
Rules assistance for Escape: The Curse of the Temple – Queenie 5: Quest Chambers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape: The Curse of the Temple – Queenie 5: Quest Chambers is an expansion for Escape: The Curse of the Temple released in 2014 for 1–6 players, 10 minutes per game, and ages 12 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.
Queenie 5 for Escape. 3 new quest chambers (chaos chamber, constellation chamber and snake pit) and 3 new curses (mind control, pitfall and magical bond) Chaos Chamber - All adventurers must be in this chamber at the same time and draw 1 curse each to complete this task. Constellation Chamber - All players must be in the corresponding chambers and roll 2 keys to complete the task. A sixth player need not do anything to complete this task. 1: The Constellation Chamber 2: The Starting Chamber 3: A Triple Gem Chamber 4: A Single Gem Chamber 5: The Exit Chamber Snake Pit - The player who discovers the snake pit takes 1 snake token for every other adventurer and adds them to each of their chambers. First all token snakes must be defeated with 2 torches while in the same chamber as the token. After that has been completed, players must defeat the mother snake in the chamber using 5 torches to complete this task. Mind Control - You are not allowed to touch your adventurer figure, the draw pile, or gems on the depot. Other players must move them for you. Pitfall - Immediately place your adventurer figure back in the starting chamber. Then discard this curse. Magical Bond - You must have 1 hand touching another player at all times.
Escape: The Curse of the Temple – Queenie 5: Quest Chambers supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape: The Curse of the Temple – Queenie 5: Quest Chambers is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape: The Curse of the Temple – Queenie 5: Quest Chambers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape: The Curse of the Temple – Queenie 5: Quest Chambers has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape: The Curse of the Temple – Queenie 5: Quest Chambers belongs to these categories: Dice, Exploration, and Adventure. Its main mechanics are Dice Rolling, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape: The Curse of the Temple – Queenie 5: Quest Chambers are: Kristian Amundsen Østby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape: The Curse of the Temple – Queenie 5: Quest Chambers as an expansion for Escape: The Curse of the Temple. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape: The Curse of the Temple to use it. Check that your edition of Escape: The Curse of the Temple is compatible, as some expansions were revised between editions.