
- BGG rank
- BGG #21,099
- BGG rating
- 5.7
Mind the Gap
- 2–99 players
- 10–60 min
- Complexity 1.0/5
- 2020

2024
Rules assistance for Escaping Extinction: Based on a True Story
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Escaping Extinction: Based on a True Story is a board game released in 2024 for 1–4 players, 45 minutes per game, and ages 12 and up. It was designed by Chris Armstrong and Jen Armstrong and its main mechanics are Tile Placement, Modular Board, and Cooperative Game.
In Escaping Extinction, you take on the role of super-smart Dinos trying to build a rocket and survive extinction! Work together as a team to travel the world, searching for rocket parts described by your friend Dr. Velo C. Raptor. With a tile-based game board, you’ll face a different layout every time you play – with special Earthquake cards changing it up mid-game! Can you make it to the safety of space before the Meteor touches down? HOW TO PLAY Lay down the terrain tiles following the setup, set up each Dino's card and shuffle the different decks of cards. Remember the Meteor cards have a special way to shuffle! Flip over the first Rocket Docket card, where Dr Raptor reveals where the next Rocket Part can be found. Each time you bring a Part back to the Oasis, the next card is flipped. Taking turns, each Dino spends their 2 actions per round to move around the world, revealing tiles and collecting resources while searching for the Rocket Part. Once each Dino has taken a turn, draw a Meteor card. These can help or hinder your mission. This is also how the Meteor gets closer to Earth, so don't waste time! If an Earthquake gets drawn, it's time to shuffle the board around. These cards refresh the terrain tiles and change the world layout, so keep exploring —description from the publisher
Escaping Extinction: Based on a True Story supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escaping Extinction: Based on a True Story is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escaping Extinction: Based on a True Story for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escaping Extinction: Based on a True Story has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escaping Extinction: Based on a True Story belongs to these categories: Animals, Exploration, and Science Fiction. Its main mechanics are Tile Placement, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escaping Extinction: Based on a True Story are: Chris Armstrong and Jen Armstrong. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escaping Extinction: Based on a True Story as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.