
- BGG rating
- 8.5
Assassin's Creed: Brotherhood of Venice – Creed Versus Crows
- 2–4 players
- 30–60 min
- Complexity 3.0/5
- 2021

2021
Rules assistance for Assassin's Creed: Brotherhood of Venice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Assassin's Creed: Brotherhood of Venice is a board game released in 2021 for 1–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Manuel Rozoy, Thibaud de la Touanne, and Fabrice Lamidey and its main mechanics are Variable Player Powers, Storytelling, and Modular Board.
Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 "memories" in Venice, in 1509. Choose your assassins according to their unique abilities, level up during the campaign, and unlock new skills for each of them. Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers, then synchronize to reveal new game elements. Bribe your enemies, use secret hideouts to escape patrols, and flip mechanisms to change the level layout. After each memory, fall back to your headquarters to heal your wounds, grow your brotherhood's fame, and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players. The retail edition of Assassin's Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees, so the game includes 5 miniatures, 139 standees, 6 secret envelopes, 41 tiles, and more than 400 cards. Many surprises await in the sealed envelopes. Meet the many famous personalities you've encountered in the Assassin's Creed video games as well as four unique ones created especially for this game.
Assassin's Creed: Brotherhood of Venice supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Assassin's Creed: Brotherhood of Venice is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Assassin's Creed: Brotherhood of Venice for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Assassin's Creed: Brotherhood of Venice has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Assassin's Creed: Brotherhood of Venice belongs to these categories: Fighting, Video Game Theme, and Exploration. Its main mechanics are Variable Player Powers, Storytelling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Assassin's Creed: Brotherhood of Venice are: Manuel Rozoy, Thibaud de la Touanne, and Fabrice Lamidey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Assassin's Creed: Brotherhood of Venice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.