Eschaton: Iconoclasm
BGG rating
8.3

Expansion for Eschaton

Eschaton: Iconoclasm

2025

Rules assistance for Eschaton: Iconoclasm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–180 min
  • Complexity 4.0/5

Rules assistant for Eschaton: Iconoclasm

What would you like to know?

Answers come from the official rulebook, with the page to check.

Eschaton: Iconoclasm is an expansion for Eschaton released in 2025 for 1–6 players and 60–180 minutes per game. It was designed by Adam Watts, Diha, and Petras Vaznelis and its main mechanics are Hand Management, Area Majority / Influence, and Cooperative Game.

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About the game

Iconoclasm is a cooperative expansion for Eschaton. Through deck-building, players will be raising cults alongside one another, forging an alliance to wage war against the Inquisition. As the cults are rallied, players will amass armies in the realm to fortify the Dark One’s empire. It is imperative that the cult leaders work together to hold the Inquisition at bay and ensure the arrival of the fires of Armageddon. In an effort to out-maneuver the rallying cults, the Inquisition will make strategic incursions across the realm, strengthening their resolve and bolstering their resources. As their grip on the realm tightens, so too does their tactical advantage and ferocity. They will stop at no end to see the Citadel fall and the Dark One banished to the void. —description from the publisher

Questions and answers

Eschaton: Iconoclasm supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.