
- BGG rank
- BGG #4,327
- BGG rating
- 6.3
Ugg-Tect
- 2–8 players
- 30–45 min
- Complexity 1.2/5
- 2009

2021
Rules assistance for Espresso Doppio
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Espresso Doppio is a board game released in 2021 for 1–2 players, 30 minutes per game, and ages 8 and up. It was designed by Walter Obert and its main mechanics are Contracts.
You shouldn't play with the dishes? Sometimes this is exactly what you must do! Espresso Doppio contains three espresso cups, saucers, and spoons in three colors, and your goal during the game is to place them and move them on the placemat to match the combinations depicted on your task cards. To set up, shuffle the deck of 16 task cards and give half to each player, each of whom reveals three cards face up. Players take turns placing items one at a time on the placemat, which has room for five settings on it. You can mix or match colors as you wish, but two of the same item (saucer, cup, spoon) can never be on the same setting. On a turn, you take 1-3 actions, with an action consisting of moving any one item from one setting to another or swapping items on one setting for items on another setting. After your actions, you score coffee beans for whatever task cards you can, with some cards scoring multiple times if the conditions are right. As soon as a player has scored all eight cards, the players swap their decks of task cards, shuffle them, then reveal three task cards and continue playing. Once a player has scored eight cards in the second round of play, the game ends and whoever has collected the most coffee beans wins.
Espresso Doppio supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Espresso Doppio is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Espresso Doppio for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Espresso Doppio has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Espresso Doppio belongs to these categories: Abstract Strategy. Its main mechanics are Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Espresso Doppio are: Walter Obert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Espresso Doppio as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.