Etherfields: Story Dice Expansion
BGG rating
8.2

Expansion for Etherfields

Etherfields: Story Dice Expansion

2024

Rules assistance for Etherfields: Story Dice Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 90–180 min
  • 12+

Rules assistant for Etherfields: Story Dice Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Etherfields: Story Dice Expansion is an expansion for Etherfields released in 2024 for 1–5 players, 90–180 minutes per game, and ages 12 and up. It was designed by Michał Oracz and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Introducing our latest innovation, the AR Vault: Story Dice. Elevate your gaming experience with fresh twists on storytelling, stunning dice, and unpredictable outcomes. Whether you're a tabletop RPG fanatic or a board game enthusiast, we've got you covered! Our Story Dice are 5e compatible, making them perfect for RPG players seeking something new and exciting. For Awaken Realms board game lovers, we offer dice expansions to bring an extra level of gameplay to your favorite games. Join us for the crowdfunding campaign and stay tuned for more exciting dice reveals. Get ready to roll with the AR Vault: Story Dice! Luck Die: With this alternate Luck Die with a „high-risk, high-reward“ basis, players have a greater chance of rolling a critically good result, but be warned – the stakes are high, and there is also a greater chance of rolling a critically negative result. Movement Die: With this alternative Movement Die there is an increased chance, that the opponent move less. But beware – this advantage comes at a cost. Using the alternate die will also buff the Entity, raising the stakes and adding a extra layer of tension to every move. —description from the publisher

Questions and answers

Etherfields: Story Dice Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.