
- BGG rank
- BGG #28,578
- BGG rating
- 5.3
Monopoly: Star Wars – The Child Edition
- 2–4 players
- 2020

1983
Rules assistance for Eurobusiness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eurobusiness is a board game released in 1983 for 2–5 players, 90 minutes per game, and ages 14 and up. Its main mechanics are Set Collection, Trading, and Auction / Bidding.
Theme This game is a Polish version of Monopoly, created and published in Poland in 1983 (during enforced communist period) by Labo Market Sp. z o.o.. Players become investors who buy lands and develop buildings. The cash flow in the game consists of taxes (for players staying on others' possessions) and events from "Chance" cards (fines, taxes, misfortunes). In a difficult situation, players can pledge their properties – otherwise, the player bankrupts and loses the game. Goal The goal of the game is to be the last player remaining with any money – after everyone else's bankruptcy or after established time os over. Gameplay Game mechanics is almost exactly the same like in Monopoly. Each turn, the player rolls two dice, moves around the board and buys properties located in various European countries (from communist period), grouped by their region. 1) If a player lands on an unexploited property, he can buy it or allow the bank to auction it to other players. 2) If he lands on someone's property, he must pay its owner a rent (proportional to the value of the land and its buildings). 3) If the property belongs to the player and he has all the lands in the country, he can build houses or hotels that increase rent for visitors. There are also other places on the board that you can't buy, but they require the player to draw a "Chance" card, pay taxes, collect income, and even go to jail. Each player also has regular income everytime they pass the starting field. Properties are located in countries listed below (from cheapest to most expensive): South: Greece (2 properties) – yellow color, Italy (3) – red color. West: Spain (3) – blue color and Great Britain (3) – orange color. North: Benelux (Holland, Belgium and Luxembourg, summary 3 properties) – green color and Sweden (3) – purple color East: RFN /West Germany/ (3) – brown color and Austria (2) – black color. The game continues until everyone but one player leave the game (bankrupt) or until an established time is over. I the latter case all players sum up they fortune – cash, power plant, railway stations, water supply, properties (not taken to pledge) with the value of buildings, half value of properties taken to pledge. It is still avaible in shops for around 8$.
Eurobusiness supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eurobusiness is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eurobusiness for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eurobusiness has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eurobusiness belongs to these categories: Economic and Negotiation. Its main mechanics are Set Collection, Trading, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Eurobusiness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.