EVE: The Second Genesis
BGG rank
BGG #11,470
BGG rating
6.6

EVE: The Second Genesis

2006

Rules assistance for EVE: The Second Genesis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for EVE: The Second Genesis

What would you like to know?

Answers come from the official rulebook, with the page to check.

EVE: The Second Genesis is a board game released in 2006 for 2–6 players, 20 minutes per game, and ages 12 and up. It was designed by Pétur Örn Þórarinsson, Stefán Friðriksson, and Reynir Harðarson and its main mechanics are Hand Management.

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About the game

EVE: The Second Genesis™ is a collectible card game created by the developers of the award winning MMOG EVE Online. Introduction & Background The world of EVE is the world of the future - our future! As the game begins, mankind has spent millennia enduring a vicious cycle of destruction and triumph. It has led to millions of settlers being severed from civilization and stranded in a galaxy, far away from planet Earth. Its history now faded in the mists of time. In this new world, five distinct human races have emerged as the primary contestants for power. They are the Amarr, Minmatar, Gallente, Caldari - all of which are playable in this Core Set - and the mysterious Jovians. Each race relies on the success of progressive corporations to increase the overall influence in the galaxy. A corporation’s innate zest for building wealth and prestige, in addition to its intense focus on reaching goals, make the corporation the most effective tool in the struggle for power. Some would even say they are the most effective means of governing the masses as well... The Game Concept You must produce a steady income by claiming the outer regions of space and harvesting their rich resources. Enhance your star base and defend it from incoming threats. Build a fleet of spaceships and send them on missions to reduce your opponents’ income, steal their resources, and ultimately destroy their star bases. Victory Conditions If all your opponents’ star bases have been destroyed, or you have met an alternative victory condition, you win the game. If you are to draw a card when none are left in your deck, you lose the game.

Questions and answers

EVE: The Second Genesis supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.