Evil Corp.
BGG rank
BGG #10,954
BGG rating
6.7

Evil Corp.

2023

Rules assistance for Evil Corp.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–60 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Evil Corp.

What would you like to know?

Answers come from the official rulebook, with the page to check.

Evil Corp. is a board game released in 2023 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Jérémy Ducret and its main mechanics are Area Majority / Influence, Team-Based Game, and Deck, Bag, and Pool Building.

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About the game

We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best! Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they're the best at terrorizing humans. Will you have the most terrifying team of the year? In Evil Corp., the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action: Send a monster (a tile) to one of your two adjacent villages. Recruit a new tile at the monster's job center. Activate one of your monster powers. When you have no more available actions or when you choose to do so, you may pass, which ends the round for you. Depending on where the monsters are placed, they grant you bonuses: Advance on the Terror track according your monster's strength. Once you reach the bottom of it on your opponent's side, you take control of the village. Gain Magic Force, which you can use to deal direct damage to an opponent's monster or draw a tile. Earn gold coins Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village. The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!

Questions and answers

Evil Corp. supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.