
- BGG rank
- BGG #557
- BGG rating
- 7.4
Evolution: Climate
- 2–6 players
- 60 min
- Complexity 2.7/5
- 2016

Rules assistance for Evolution: Flight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Evolution: Flight is an expansion for Evolution released in 2015 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Sergey Machin, Dmitry Knorre, and Dominic Crapuchettes and its main mechanics are Hand Management, Simultaneous Action Selection, and Secret Unit Deployment.
Evolution: Flight, an expansion for Evolution, introduces avian species into the ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to a new location when food is scarce. Will the ability to fly propel you to new heights? Or will it bring your downfall? Explore the expanding Evolution world and find out! With this expansion, you may now choose between creating a normal species and creating a flying species. Flying species have special costs and advantages: Costs 1. You must discard 2 cards instead of 1 to create a flying species. 2. Flying species have a maximum body size of 3 instead of 6. 3. Flying species have an upkeep cost of food equal to their Body Size. The upkeep cost simulates the amount of food needed to maintain wings. Advantages 1. Some of the new expansion traits, like Dive-Bomb and Brood Parasite, only work for flying creatures. 2. A species with Flight may take food from the Cliff, giving it an extra source of food. 3. A species with Flight cannot be attacked unless the attacking Carnivore also has the Flight trait. 4. If a species with Flight also has the Carnivore trait, you may discard from your hand to negate Symbiosis, Warning Call, or Climbing for when it attacks. The expansion changes tactics and strategy dramatically, but it doesn't change the base game's core mechanics, so it's a snap to learn.
Evolution: Flight supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Evolution: Flight is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Evolution: Flight for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Evolution: Flight has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Evolution: Flight belongs to these categories: Card Game, Animals, and Prehistoric. Its main mechanics are Hand Management, Simultaneous Action Selection, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Evolution: Flight are: Sergey Machin, Dmitry Knorre, and Dominic Crapuchettes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Evolution: Flight as an expansion for Evolution. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Evolution to use it. Check that your edition of Evolution is compatible, as some expansions were revised between editions.