
- BGG rank
- BGG #10,576
- BGG rating
- 6.8
Master of Economy
- 2–4 players
- 120 min
- Complexity 4.1/5
- 2010

2019
Rules assistance for Exchange
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Exchange is a board game released in 2019 for 3–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Eric Sillies and its main mechanics are Simultaneous Action Selection, Commodity Speculation, and Voting.
The year is 1792, and you and 23 New York City stockbrokers just signed the Buttonwood Agreement. In a few short years, this group of brokers would be known as the New York Stock Exchange, one of the greatest and most influential pillars in the global economy. Exchange is a stock trading game of strategy and wit. Players carefully plan their strategy, phase by phase, trying to cash in big in a constantly changing market. However, playing the market is only half the battle- the only thing harder to predict than the stock market might just be the players sitting at the table with you. The one who can best match wits with their opponents will reign victorious in this fast-paced battle of social elite. The game lasts 5 rounds, and each round is made up of 3 phases; 1.) The Stock Selection Phase, 2.) The Buy/Sell Phase, & 3.) The Market Influence Phase. During each round players make their selection by putting the desired card face up in the phase sleeve and then placing it face down on the table. When all players have made their decision, all players reveal simultaneously before moving on to the next phase. This lets players see what other people are doing so they can adjust their strategy during the following phases. However, the phase sleeves only reveal part of the information, so while you may find out what that a player is selling a specific stock you will not know how much. Finally players get adjust the market, by moving the price of a single stock up or down. A Market Forces card will also be drawn, which produces a random effect on the market. After the price for each stock has been adjusted, players complete their transaction with the bank at the new price, being mindful of the Market Bubble which can flip the price of a stock if the price gets too high or too low. At the end of 5 rounds the player with the highest net worth (value in stocks + cash) wins the game. -description from designer
Exchange supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Exchange is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Exchange for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Exchange has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Exchange belongs to these categories: Economic and Deduction. Its main mechanics are Simultaneous Action Selection, Commodity Speculation, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Exchange are: Eric Sillies. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Exchange as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.