Extra Pilots: An Expansion for Far Space Foundry
BGG rating
7.1

Expansion for Far Space Foundry

Extra Pilots: An Expansion for Far Space Foundry

2015

Rules assistance for Extra Pilots: An Expansion for Far Space Foundry

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 20–80 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Extra Pilots: An Expansion for Far Space Foundry

What would you like to know?

Answers come from the official rulebook, with the page to check.

Extra Pilots: An Expansion for Far Space Foundry is an expansion for Far Space Foundry released in 2015 for 1–4 players, 20–80 minutes per game, and ages 13 and up. It was designed by Dan Manfredini and its main mechanics are Set Collection, Push Your Luck, and Worker Placement.

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About the game

Extra Pilots: An Expansion for Far Space Foundry provides 6 additional neutral pilots for Far Space Foundry. These neutral pilots count as a "wild" faction; they'll go with any freighter. Each pilot has its own ability. This was included as a free stretch goal in the initial Kickstarter campaign for Far Space Foundry, but very likely will be available for purchase later. Components 6 neutral (white) Alien Pilot cards 2 instruction cards Neutral Pilot Abilities Mercenary — Whenever you use this pilot, you may bribe the dock master for free. Miner — Whenever you use this pilot, you may take 1 ore from the supply. Pirate — Whenever you use this pilot, you may move any number of items from one of your freighters to your others. Scavenger — Whenever you use this pilot, you may use the ability of any one alien in your discard. Specialist — Whenever you use this pilot, you may take the docking bay action twice. Thief — Whenever you use this pilot, you may take 1 credit from the supply.

Questions and answers

Extra Pilots: An Expansion for Far Space Foundry supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.