
- BGG rank
- BGG #362
- BGG rating
- 7.4
Dixit: Odyssey
- 3–12 players
- 30 min
- Complexity 1.2/5
- 2011

2010
Rules assistance for Fabula
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fabula is a board game released in 2010 for 3–8 players, 30 minutes per game, and ages 8 and up. It was designed by Jean-Louis Roubira and Régis Bonnessée and its main mechanics are Storytelling and Role Playing.
Fabula (previously known as Grimm) is a story-telling game where players must fill in parts of a story. One of them is the teller, who read (or imagine) the beginning of a short tale — his/her current draft. Each other player incarnates a tentative hero (a gnome, a princess, a little boy, etc.) who tries to be the main character of the teller's tale. 3 times during the game, the teller asks the other players how they think things happened at that time of the story. They must choose an item depicted on one of the cards laying at the center of the table and use it to continue the story. Depending on how convincing they are to the teller, and how well they integrated their character and the item to the current twist, they get points in the shape of "quill" markers. Each item can only be used once by any player, who keeps it afterwards, and who puts his/her markers on top of the card. At the end of the three turns, the two players with the most quill markers are selected to compete in the epilogue. The teller reads (or makes up) an idea of an ending to the story. Now, each finalist in turn has 30 seconds to present a relevant proposal for including his character and both items figured on the two remaining cards on the table into the ending. (A sand timer is included.) Both players have to use the same two objects, but the second one speaking cannot use them in the same way than the first (more or less compensating the fact he had more time to prepare his part). Eventually, the teller decides which of the two finalists wins, depending on the relevance of their proposals. The game comes with two proposed variants : - "Experienced players" : all the players tell the same tale, each one adding an element to the same storyline and bound to continue using the plot of the former speakers. - "Collective" : there are no quill markers and appraisal given by the teller. Every player takes part in the epilogue, and there's no winner.
Fabula supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fabula is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fabula for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fabula has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fabula belongs to these categories: Fantasy. Its main mechanics are Storytelling and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fabula are: Jean-Louis Roubira and Régis Bonnessée. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fabula as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.