Feelinks
BGG rank
BGG #10,804
BGG rating
6.4

Feelinks

2015

Rules assistance for Feelinks

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 20–40 min
  • 8+
  • Complexity 1.1/5

For 3 players

Rules assistant for Feelinks

What would you like to know?

Answers come from the official rulebook, with the page to check.

Feelinks is a board game released in 2015 for 3–8 players, 20–40 minutes per game, and ages 8 and up. It was designed by Jean-Louis Roubira and Vincent Bidault and its main mechanics are Storytelling, Team-Based Game, and Betting and Bluffing.

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About the game

How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions. During play, you: 1) Pick a card and chose a situation to read. 2) Choose the emotion that matches how you feel and bet on your partner's feelings. 3) Show your mutual choices, take a step on the emotion track, then change partner. Depending on the numbers of players, if you play with a certain numbers of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game. Feelings, the original title of the game, was proclaimed winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk. In the game, our preconceptions are challenged. Feelinks contains 50 cards offering 150 situations from everyday life. For example: "You wake up in the body of a person of a different ethnicity" or "The Minister of Justice is caught smoking cannabis". The players are obligated to express their feelings in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to challenges of our preconceptions.

Publishers

  • Raven Distribution
  • (Self-Published)
  • Jolly Thinkers
  • AURUM, Inc.
  • Reflexshop
  • Mercurio
  • Act in games
  • Social Sloth Games

Questions and answers

Feelinks supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.