
- BGG rating
- 7.5
Factories in Flames
2008
Rules assistance for Factories in Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–7 players
- 1000 min
- Complexity 4.0/5

Rules assistant for Factories in Flames
What would you like to know?
Answers come from the official rulebook, with the page to check.
Factories in Flames is a board game expansion released in 2008 for 2–7 players and 1,000 minutes per game. It was designed by Harry Rowland and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
About the game
(from the World in Flames: 2008 Annual:) FiF is an optional rule which introduces variety and greater detail into the construction and repair of units, as well as adding new units and options, yet adding little more complexity to the game (in some cases it's even simpler). FiF can also be played with America in Flames and Patton in Flames. Supplement for the World in Flames family, included in the World in Flames: 2008 Annual. Contains 200 counters and production charts for all the playing countries.
Mechanics
Designers
Publishers
- Australian Design Group
Questions and answers
Factories in Flames supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Factories in Flames is 1,000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Factories in Flames has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Factories in Flames belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Factories in Flames are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Factories in Flames as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.