
- BGG rank
- BGG #4,043
- BGG rating
- 7.2
Infiltraitors
- 2–5 players
- 20–30 min
- Complexity 2.1/5
- 2023

2018
Rules assistance for Fallen Angels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fallen Angels is a board game released in 2018 for 2–6 players, 20–40 minutes per game, and ages 10 and up. It was designed by John Kean and its main mechanics are Hand Management and Cooperative Game.
Sydney Australia in the 1920s is rife with sly grog, prostitution, cocaine, theft and fraud. Razor-wielding gangsters rule the streets, presided over by rival crime queens Tilly Devine and Kate Leigh. But you, the police, have not been idle. The holding cells are overflowing and now you must work as a team to bring together the evidence needed to convict each suspect. Take care - just one slip means a criminal walks free... Fallen Angels is a unique deduction game. Each card features two of six possible evidence icons on one side, but only one of those two on the reverse side. Each player fans their cards so that they can see one set of icons but the other players see the other set. On their turn, a player selects one card and the other players arrange their hands to indicate which of their own cards feature the icons that they can see on the back of that card. The player must then deduce what icon or icons are on the reverse of their card, taking into account that what they see in other players' hands is not exactly what those players themselves can see. If they deduce correctly then the evidence may be enough to convict a suspect. But if they guess wrong then that suspect is acquitted. To win the game, players must together convict ten suspects without acquitting too many. The cards feature historical mugshots of real suspects arrested in Sydney, Australia, during the 1920s razor gang era.
Fallen Angels supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fallen Angels is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fallen Angels for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fallen Angels has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fallen Angels belongs to these categories: Card Game, Print & Play, and Deduction. Its main mechanics are Hand Management and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallen Angels are: John Kean. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallen Angels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.