
- BGG rank
- BGG #11,453
- BGG rating
- 6.7
Khe Sanh '68
- 1 player
- Complexity 1.9/5
- 2015

2016
Rules assistance for Fallujah, 2004: City Fighting in Iraq
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fallujah, 2004: City Fighting in Iraq is a board game released in 2016 for 1 player. It was designed by Joseph Miranda and its main mechanics are Simulation and Solo / Solitaire Game.
Fallujah, 2004: City Fighting in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR. This game includes scenarios for both battles for Fallujah, as well as a scenario allowing you to fight the entire campaign. Modern War #23, May-June 2016
Fallujah, 2004: City Fighting in Iraq supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Fallujah, 2004: City Fighting in Iraq has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fallujah, 2004: City Fighting in Iraq belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Simulation and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallujah, 2004: City Fighting in Iraq are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallujah, 2004: City Fighting in Iraq as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.