
- BGG rank
- BGG #19,289
- BGG rating
- 7.1
Fatal Frame: The Card Game
- 2–4 players
- 60 min
- Complexity 2.3/5
- 2005

Rules assistance for Fantasy Dice Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fantasy Dice Battles is a board game for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Aitor Bartolome and its main mechanics are Dice Rolling and Campaign / Battle Card Driven.
The fog lifts over the battlefield and the enemy troops are revealed on the other side. Your men move nervously anticipating the fight. You raise your hand giving your troops the order to attack. The die is cast, the battle begins. Fantasy Dice Battles is a strategic and tactical game for two players. Each player leads an army fighting a fierce battle where only one can be the winner. Each army is split on three battalions (each composed of five units and a hero). The objective of the game is to defeat two opponent's heroes before he does. The game has two stages: - Set Up stage (Strategic) where players select the units that will compose his battalions from the units available to his chosen faction. - Battle stage (Tactical), where players play order cards on battalions in order to roll attack dice that will remove opponent's units until one of the defeat the opponent's army. On each turn, players place an order card face down on each battalion, then both players reveal the order cards and place on them a number of attack dice as a result of the order card played, matched units on the battalion, and special powers of the card. Those dice are rolled and assigned to units on the opponent's battalion. If an unit gets more dice than its morale the unit is removed from the battalion.
Fantasy Dice Battles supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fantasy Dice Battles is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fantasy Dice Battles for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fantasy Dice Battles has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fantasy Dice Battles belongs to these categories: Card Game, Fantasy, and Print & Play. Its main mechanics are Dice Rolling and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fantasy Dice Battles are: Aitor Bartolome. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fantasy Dice Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.