
- BGG rank
- BGG #1,031
- BGG rating
- 7.5
Kelp: Shark vs Octopus
- 2 players
- 40–60 min
- Complexity 2.5/5
- 2024

2010
Rules assistance for Vera Discordia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vera Discordia is a board game released in 2010 for 2 players, 50 minutes per game, and ages 16 and up. It was designed by Aitor G. Guridi and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.
Concordia, res parvae crescunt. Discordia, maximae dilabuntur. In Concord, smaller things grow. In Discord, greater things decay. Vera Discordia is a fantasy warfare print&play cardgame for 2 players licensed with a Creative Commons (Attribution-NonCommercial-NonDerivative). It has been published both in Spanish and English. Behind this project there's a team of 7 illustrators, 2 graphic artists, a dozen of playtesters and a designer/coordinator, all working for personal satisfaction. Vera Discordia is not collectible, but modular. Each module brings more armies to play with, for a total of 8 different armies. A multiplayer variant (Epica Discordia) has also been published. Vera Discordia plays on an imaginary board, and its army decks are fixed: there is no deck building, so you'll have to prove your skills in the battlefield. Assign orders to your troops, use Terrain in your favor, Maneuver, Support, close your lines and try to break through enemy lines. Launch direct attacks, arrow salvoes or unexpected flying attacks in order to decimate the opposing forces or capture the enemy General. Vera Discordia takes place in an unique fantasy setting. Take command of the spiritual Nir and their faerical allies, the Gardarek demon-worshipping barbarians, the strict Akeyrith and their celestial cohorts, the unfathomable Shogh made of pure Darkness, the reckless Zleradainn and their bloody rituals, the wild Falkaethe and their birds of prey companions, the ancient empire of Iskelond and their refined tecnoalchemy, or the exotic Drakaethe dragonriders and their skilled assassins. Welcome to the Age of Discord.
Vera Discordia supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Vera Discordia is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vera Discordia for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vera Discordia has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vera Discordia belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vera Discordia are: Aitor G. Guridi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vera Discordia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.