Fantasy Pub
BGG rank
BGG #10,111
BGG rating
6.2

Fantasy Pub

2003

Rules assistance for Fantasy Pub

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 12+
  • Complexity 1.6/5

For 2 players

Rules assistant for Fantasy Pub

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fantasy Pub is a board game released in 2003 for 2–5 players, 60 minutes per game, and ages 12 and up. It was designed by Emanuele Ornella and its main mechanics are Roll / Spin and Move, Area Movement, and Dice Rolling.

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About the game

-from the back of the box: "Welcome to Fantasy Pub !! In this special - ill fame - Pub you will direct Hobbits, Dwarves, Warriors and Orcs in a very hot night-party! Everyone has money to spend and wants to drink really good beer! You will move around tables, have a stop at the bar, meet friends and dangerous guys. Drink beers and try to leave before you have wasted all your money, or the bouncer will immediately throw you out of the Pub!" The goal of the game is for your Fantasy Characters to move from table to table, drink beer (collecting points for doing so) and leave the Pub before they are either completely drunk or lose all their money! The 4 types of characters each have Special Character Skills (except the Warrior), and are ranked in strength. Stronger characters get beers bought for them by weaker ones. Hobbit - weakest, but filches coins from the tables. Dwarf - The 3rd strongest, can move either direction around the Pub. Warrior - No special skill, but almost as strong as the Orc. Orc - His skill is a disadvantage. He leaves a coin each time he leaves a table. But he's the strongest, so he always gets beers from the weaker characters. And never has to buy them any beers! Whichever player collects the most points (beer tokens) wins.

Categories

Publishers

  • Tilsit
  • Mind the Move

Questions and answers

Fantasy Pub supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.