
- BGG rank
- BGG #582
- BGG rating
- 9.0
Aeon Trespass: Odyssey
- 1–4 players
- 90 min
- Complexity 4.8/5
- 2022

2018
Rules assistance for Farao
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Farao is a board game released in 2018 for 2–6 players, 20–50 minutes per game, and ages 6 and up. It was designed by Jiří Slavík and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
Farao is a family game with strategic elements and a modular board. Players are trying to discover the mysterious tomb which might hide the grave of the famous King Tutankhamun. While navigating the labyrinth of passages and diving deeper into the heart of the pyramid they ecounter various traps and other dangers, but also find usefull items. Althought the game is usually full of suprise and mystery (and has a certain amount of luck present), there is also a fair amount of strategic thinking required. You will be able to influence the labyrinth, plan ahead and work together with other archeologists. Farao can accomodate different playstyles - with beginners you can go for pure theme or with the thinking heads you can opt for more strategy. For example the strength of individual items depends on the random board setup (you gradually reaveal the game board during the game), so players may want to take this into consideration. The game can be played in two ways: The small pyramid is suitable for beginners, as it only contains half of the obstacles and the labyrinth is smaller. This game lasts around 30 minutes. The large pyramid is suitable for a longer game, giving the players more freedom in combining items and using various tactics. The basic rules for the game are always the same, so even beginners and younger children can easily pick this longer version up after a few plays of the smaller pyramid. Farao is largely language independent. —description from the publisher
Farao supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Farao is 20–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Farao for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Farao has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Farao belongs to these categories: Dice, Maze, and Ancient. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Farao are: Jiří Slavík. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Farao as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.