
- BGG rank
- BGG #95
- BGG rating
- 7.7
Race for the Galaxy
- 2–4 players
- 30–60 min
- Complexity 3.0/5
- 2007

Rules assistance for Fast Food Franchise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fast Food Franchise is a board game released in 1992 for 2–5 players, 90–180 minutes per game, and ages 12 and up. It was designed by Thomas Lehmann and its main mechanics are Roll / Spin and Move.
Players compete with each other to start fast food corporations, open new markets, launch advertising campaigns, and build nationwide chains of restaurants. The winner is the first player to make a million dollars, or be the only player left in the game if all other players go bankrupt. From Wikipedia: Initially, the game looks like Monopoly. There is a board, with spaces around the edges. Some of these spaces can be controlled. Each time you land on a space controlled by an opponent, you pay them money. The inside of the board is an abstracted map of the United States. There are no fixed "color groups;" rather, your controlled outer spaces ("Markets") are the major cities of the USA, and you need to use the inner map to connect these markets. Connected markets act like multiple colors in a color group. However, the expansion in the middle map is far more strategic than random. Where Monopoly is a game about trading property, Fast Food Franchise is a game of controlling the inner map.
Fast Food Franchise supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fast Food Franchise is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fast Food Franchise for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fast Food Franchise has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fast Food Franchise belongs to these categories: Economic. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fast Food Franchise are: Thomas Lehmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fast Food Franchise as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.