
- BGG rating
- 6.7
Rules assistance for Fatal Alliances II: European Conflict 1914-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 240 min
- 12+
- Complexity 3.8/5

Rules assistant for Fatal Alliances II: European Conflict 1914-1918
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fatal Alliances II: European Conflict 1914-1918 is an expansion for World in Flames released in 1994 for 2–5 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
About the game
(ADG’s description:) Fatal Alliances II (FA) is “World War I in Flames.” It is playable by 2-5 players and includes 600 counters, one copy of the World In Flames 4th edition European map, a WWI map overlay, rules and charts giving you everything you need to refight the most horrific war in history. You need the European map from WiF4 or 5. The map which comes with FAII is an insert for the larger map. No map after 5th edition is compatible.
Mechanics
Designers
Publishers
- Australian Design Group
- Canadian Wargamers Group
Questions and answers
Fatal Alliances II: European Conflict 1914-1918 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fatal Alliances II: European Conflict 1914-1918 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fatal Alliances II: European Conflict 1914-1918 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fatal Alliances II: European Conflict 1914-1918 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fatal Alliances II: European Conflict 1914-1918 belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fatal Alliances II: European Conflict 1914-1918 are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fatal Alliances II: European Conflict 1914-1918 as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.