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- BGG rank
- BGG #17,996
- BGG rating
- 7.4
Комитет (Committee)
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2025

2020
Rules assistance for Fearsome Wilderness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fearsome Wilderness is a board game released in 2020 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Matt Cross and its main mechanics are Dice Rolling, Re-rolling and Locking, and Storytelling.
Paul Bunyan, Johnny Appleseed and friends have 12 weeks to prepare for winter in the epic struggle of human versus nature. In this cooperative, dice-rolling campaign game for 1-4 players, the heroes work together to battle fearsome critters and the oncoming cold to gather and build everything they'll need to survive. Roll dice to plant and chop trees, gather food and water, and fend off critters and nightmares. Move your figures within the wilderness, gather and haul wood and stone to build your log cabin and other amenities. Gain and manage both good and bad conditions to your mind and body. Complete your goals and explore the mystery of the fearsome wilderness.
Fearsome Wilderness supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fearsome Wilderness is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fearsome Wilderness for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fearsome Wilderness has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fearsome Wilderness belongs to these categories: Dice, Horror, and Adventure. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fearsome Wilderness are: Matt Cross. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fearsome Wilderness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.