Federation Commander: Briefing #2
BGG rating
7.6

Federation Commander: Briefing #2

2009

Rules assistance for Federation Commander: Briefing #2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–10 players
  • 90 min
  • 10+
  • Complexity 3.3/5

Rules assistant for Federation Commander: Briefing #2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: Briefing #2 is a board game expansion released in 2009 for 1–10 players, 90 minutes per game, and ages 10 and up. It was designed by Stephen V. Cole, Steven P. Petrick, and Mike West and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

Federation Commander: Briefing #2 provides ships, rules updates, and new scenarios set in the Middle Years of the Starfleet Universe (think the 1960s t.v. show era) for use with any of the base Federation Commander Products: Klingon Border, Romulan Border, or Academy. Includes 70 new ship designs in black and white to photocopy, 10 new scenarios from the border wars of the Middle Years, and a history of the Middle Years "when captains mattered." Must have a Federation Commander Core product (such as Klingon Border, Romulan Border, or Academy) to play.

Questions and answers

Federation Commander: Briefing #2 supports 1–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.