Federation Commander: Distant Kingdoms
BGG rating
8.1

Expansion for Federation Commander: Klingon Border

Federation Commander: Distant Kingdoms

2008

Rules assistance for Federation Commander: Distant Kingdoms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 45 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Federation Commander: Distant Kingdoms

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: Distant Kingdoms is an expansion for Federation Commander: Klingon Border released in 2008 for 2–8 players, 45 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

Distant Kingdoms is an expansion for the Federation Commander line of space combat games set in the Star Fleet Universe from Amarillo Design Bureau (ADB). This module focuses on the Hydrans, Lyrans, and WYNs. Distant Kingdoms is accompanied by the now-standard array of boosters (additional ship cards) and squadron and border boxes (pewter miniatures). To use Distant Kingdoms, a player needs at least one of the two base sets, Federation Commander: Klingon Border or Federation Commander: Romulan Border. Home Page: http://www.federationcommander.com

Questions and answers

Federation Commander: Distant Kingdoms supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.