Federation Commander: Tactics Manual
BGG rating
7.1

Expansion for Federation Commander: Klingon Border

Federation Commander: Tactics Manual

2014

Rules assistance for Federation Commander: Tactics Manual

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 60 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Federation Commander: Tactics Manual

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: Tactics Manual is an expansion for Federation Commander: Klingon Border released in 2014 for 1–8 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and Patrick Doyle and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

[From the Warehouse 23 product entry] "The only test is combat; the only valid result is victory." -- Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both broad tactical principles and specific step-by-step techniques and procedures. The Tactics Manual includes how to plan your battle (and stick to a plan), analysis of each weapon and each empire, special types of units (battleships, bases), terrain of all types, and maneuvers of all types and when to use each one. Subjects covered include: firing arcs, shields, energy allocation, targeting, special sensors, damage control, suicide shuttles, Marines, transporters, tractor beams, and everything else. This book also includes a compilation of all Tactical Notes published to date in Captain's Log through #48.

Questions and answers

Federation Commander: Tactics Manual supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.